Saturday, February 13, 2010

Trine

So, I've been hearing rave reviews for this game, since it came out. I finally got it thanks to a friend, as a Christmas gift. I've been playing it on PC. And... Well, let's get on to the review.
First, I have to say. The game started out feeling brilliant - Each character plays different and brings something different to the team, and the physics seem tight. Then you realize that the Knight, the character meant to be used in combat, is useless and outshined by the thief entirely when it comes to combat. And then that the physics isn't nearly as tight as they should be. Wait until you hit something based on rotation and you'll see proof of that one. Or have your boxes start to fall through the floor. Or... And so on. The game oscillates between making you feel brilliant by solving a puzzle, feeling frustrated by bad camera work or the physics engine working in unexpected ways (the game is *horrible* at weight), and not knowing how to feel, as you solve something by things breaking in the right way, at the right time. The clever moments are worth it, though.
Each character gets new abilities as you go along - The thief just gets better at slaughtering things, the Knight, with his last upgrade, gets something useful (a very upgraded weapon), and the Wizard gets physics toys. So, the roles go to Thief being mobile, Wizard being physics breaker/puzzle solver, and Knight is meat shield.
The game gets... tedious and annoying, more than anything else. The enemies come in larger waves and are harder to kill, but are never really a threat. that, and there's roughly 5 enemies, if I'm being generous. Skeletons, giant skeleton, giant ogre... thing, bats, and spiders. Combat just got kinda boring. The enemies are just thrown at you as fodder, instead of being used as strategic obstacles.
Also, the final level is horribly designed, and made of frustration, which could have been easily alleviated without even making it easier - It has a classic case of forcing you to watch the level's intro every time you fail. But, it's ... badly done, in my opinion, besides that, for reasons I'd rather not get into because of spoilers.
And a final note: The music in this game was fairly outstandingly boring. It was boring ambient music at its worst. It barely seemed to follow the theme of the levels, and, as a note of how bad it could be: The music in the background of the final level, during the climax, was ... something I'd expect to hear in the background of a medieval ball scene, in a movie. Uhm... Okay? That's just bad.
Evaluated without regard to amount of time and fun for the money spent, this game is fairly mediocre. Not horrible, but not amazing, either. Given how cheap it is, though, that's a few bonus points. Wait for it to be on sale on Steam for $5 and its definitely worth it, but be prepared for frustration.

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