Saturday, February 28, 2009

Warhammer 40,000: Dawn of War II

So, I just beat Dawn of War 2's campaign. I got the game on Friday, and I've been putting in a few hours each day since. It... was both good and bad. It could have used a lot of improvement, but I have to say I had a lot of fun. The biggest disappointments, really, were the unfulfilled promises.

So, the good:
So, the campaign for the game was advertised as a non-linear one, where all your choices matter, where what missions you do and what choices you make in missions will affect the outcome of the game. You're protecting a set of planets from invasion by Orks, Eldar, and eventually Tyranids., playing as the Space Marines, protecting the citizens of the Imperium of Man.

The campaign, once it got started (As it had a terribly slow start), was sorta awesome. It was a lot more fun once I got my squads leveled up and the story went in to swing. Slaughtering nyds/orks/eldars by the dozens was pretty cool. The character development was kinda neat, too, actually. The squad commanders would talk about the various events and reveal their character in their interactions. Wasn't something I expected. The game *does* look amazing, I do have to give it that. And the cover system is pretty cool, even if your units do do some retarded things by trying to find cover. Like a melee squad sitting in cover, plinking away at enemy units ... with pistols. Though, the first time you see a vehicle just Koolaid Man 'OH YEAH!' through a wall, you won't help but go "... That was awesome".

The Bad: What happened to the grand RTS they promised? Where the campaign would be full of choices that actually mattered? Oh, right, that was all marketing talk. This actually equates to: Having optional missions (That don't make a lick of difference except for points (Which are entirely arbitrary) and leveling up.) and secondary objectives in missions. Yeah. Good job with the spin, there, guys.

You know how the beta only had 6 maps? ... Yeah, that's all the *game* shipped with. Really, guys? Come on. One of those 1v1 maps sucked and I've played so many times on the other one to get used to the game that I'm bored as hell of it. Eeeesh.

The wargear obtaining process, also, felt sorta... bad. Being that it is entirely random, you can get the shaft and never have good weapons for a squad. eg, I never used the Dreadnought character because I never found weapon upgrades for him. Ever.

The Different: I'm still not sure if DoW2 is better than DoW1. It's just different. Sure, it looks prettier, but it really feels like an entirely different game. The smaller number of squads, the smaller number of units per race, the no base building, the removal of morale, no reinforcing squads in the field ... It feels very, very different. Honestly, I think I would have liked a New and Improved DoW1 a bit more. Ah well.

Overall, I think it wowed me a lot less than DoW1 because it doesn't feel different enough from all the RTSes I've played before, so my feelings for the game aren't WHOA! like they were for DoW1 It's a solid game though, and will only get better as the promised DLC campaigns and maps (free!) are released.

Monday, February 09, 2009

Final Fantasy 4: DS

This is going to be a review of FF4 and a comparison of the versions.

So. FF4 is my favorite Final Fantasy. I have memories of playing it when I was scared to go into the basement alone. So, a good 15 years ago. I've played every version of it with the exception of WSC and PSX. However, as far as I know, those versions do not have significant changes. To enumerate these versions:
FF2 Easytype (What was released here on SNES)
FF4 Hardtype (The SNES game as released in Japan, but with a translation patch by J2E)
FF4 Advance (Released on GBA. Has all the features/difficulty of Hardtype. Adds in 2 new dungeons and the ability to switch party members)
FF4 DS

FF4 DS! First, the game is graphically beautiful. Okay, admittedly, for a portable game. I was impressed at the summon cutscenes and the quality of the pre-rendered scenes. There's noticeable jaggies and such, but it's pretty clean for a DS game. Cecil looks a bit ... bishounenish to me, but considering he was originally drawn by Amano (A man whose artstyle I've never liked) ... Well, I suppose it had to happen some time.

The music sounds very close to the original. For those that haven't played the original, that's a great compliment. FF4 had a, quite literally, epic soundtrack. It does a great job of conveying scenes, and when something big is happening, you know. The sound effects are a bit off, which disappointed me in a cursory way. And, I like the VAing the game has. The voices fit ... Though, the pronunciations make me ... cringe a bit. Not that they're bad, just different from how I said the things in my head. "Ceh-cul"? Really? "See-cil" is much better sounding to me. But, this is nitpicking.

The story has been spruced up from the original. There's a few scenes that have been added in, mostly to link the game to FF4: The After, a Japanese Cell Phone game that takes place a number of years after the original. They give a bit more backstory and don't feel forced, though. Another nice addition is that when you go to the menu, it has a thought bubble for the current lead character. This gives each character's perspective on the events that have been happening. It's small, but a cool detail none the less. The plot itself, well, is hard for me to describe without nostalgia clouding my accuracy. I think it has a great plot, if a bit simple. There's no heavy-handed doses of philosophy (If that's a good or bad thing is up to you), but there is a decent amount of depth. It's one of the few FFs that's ... actually fantasy. The only technology are a couple appearances of airships and tanks, and those are more the token bit of technology in a magic land. The game is about magic and monsters and such. The events are big and a bit yellow, but that's not really a bad thing in my mind.

The gameplay. Aah, back in the day when there was no standard party size and a party of 3 characters as is the standard now would seem down right anemic. FF4 had a party size of 5, and I really liked that. Your party also heavily switches around, from a pool of 12 people, though this is entirely determined by plot events, not you. Each party member has their own unique set of abilities and set of growths for magic. I like customization, but the FF series has sort of done it heavy-handedly, so I rather prefer the FF games with no customization. Either you have no/little control over how your characters grow, as they have a set list of spells, or each character can become any other. So, in a way, I prefer how FF4 has done things.

Now, FF4DS has made the most changes to Gameplay. Added are augments. They're items you can find that allow you to give new abilities to characters. Also, if you give augments to certain characters, you can get other augments based on their abilities. This does give you a fair amount of customization. Each person can equip 4 abilities, from Attack, default skills, and Augments you put on them. This includes even passive augments. Item has to be included, but you can swap out any other built in ability.

The game has been made much more difficult. Even FF4Hardtype only had a few moments of difficulty to me, but FF4DS has had a number of boss fights that have forced me to fight them multiple times. Admittedly, twice has tended to be enough. Once you learn a boss's trick, they tend to be effectively neutered. And if you keep status effects in mind - as they actually work on bosses, even crippling ones like silence or hold - you can get through hard fights with ease. I've died a few times to random battles, but those have felt more like "... Wow, really? Dealing [large damage] to my entire party before I could react? Yeah, that's fair" than anything more my fault. So, that's a definite fault. Hell, I even seem overleveled, due to very rarely running and being a terrible completionist. Overall, though, the extra difficulty is welcomed. Keeps you on your toes.

Another added thing was a bonus for viewing 100% of a map in a dungeon. This has caused me to do a bit of excessive running around, hence the overleveling >_>. actually useful, bit it's still neat. The story is the same as it was on the SNES and the script isn't as good Still, it's a solid version of the game.

FF4 DS is the other solid contender. Personally, I prefer the 2D graphics of the original, and the script is better than FF4 Advance's script, due to being a bit of a rewrite. The augments are neat, and the new plot bits are neat. The difficulty is a bit of a mixed bag. There is, actually, a bit of epilogue type content, in New Game Plus and 2 extra bosses, but this isn't really that much.

So... It's really a hard pick. My personal bias is toward FF4 Hardtype, but FF4 DS has been a great runthrough of the game.

Well, regardless of which version you play, you should play the game. Get to it.