The Flight Engine engine is a bit tighter, and the graphics in air are beautiful. The biggest addition to the game is the High G turns, though. Hold brake and accelerate at the same time while turning and you turn on a dime. It's sorta crazy. However, it kills your speed and you stall out pretty quickly on planes with low stability. So, it's something to use in dogfights and dodging missiles. I found it out during the first Superweapon mission, which made it sorta much easier.
Other changes/additions:
- Flak cannons are SCARY. Holy crap. Instead of just a bit of a shake when you're hit and some damage, it's explosions all around you in air, and when you're hit, you shake for awhile after. It throws off your mobility a bit, too. It's great.
- ESM. It's an area of effect where your RADAR works a bit better/Enemy RADAR is worse and your missiles do more damage. Your enemy has it, too. It's done by planes or groundbased RADAR stations, which you can destroy. The effect isn't huge, but it was noticeable on hard.
- Allied Support options. So, you only have a wingman, who you can control in the form of cover or attack. Cover means he'll cover you, attack means he'll attack a target. Now, that's normal. However, you can also do Allied Attack/Allied Cover. This controls *all* allied planes in the area.If you want a certain something destroyed? Allied Attack and whatever is in front of you *dies*. Allied Cover and all the planes attacking you and annoying you and causing you to be in constant Missile Alert? Good bye. Your allies are actually not that bad in this game. It's kinda crazy. You only have a certain amount you can do this, based on how much you've destroyed.
- Missile/Plane changes: You get a buttload more. You start with around 100 normal missiles on the weakest plane, going to 250 on F-22A. Specials get the same treatment. The F22-A has 72 XMA6 or 40 QAAMs. Speaking of QAAMs, they got nerfed. They're normal missile range with a bit better handling. The enemy aces dodge them pretty regularly. Still, pretty effective, but not UBERHOMINGDEATH like they used to be. Also, much limited amount of planes. You only get about 18 total in the game, 2 of them only unlocking after you beat the game. And you can't change planes for the first 3 or 4 missions. So, yeah, sorta lame.
- Certain missions are structured differently. Huge missions are now broken up into objectives, where you have to complete X objectives out of Y total objectives. You can choose to only highlight targets for one objective, choose what type of combat you want (air or ground), etc. They're always something like 'Assist
in doing X'. It's pretty cool. Though, it stretches you kinda thin, as you can fail objectives and none of them will succeed without you. So, yeah, standard Ace Combat where your entire military relies on you being awesome. Long missions also tend to have checkpoints at objective changes, too, which is nice. So, long mission, then, all of the sudden, OH GOD ENEMY ACES ... That's a checkpoint. It's so nice.
The story is ... Well, okay. I didn't pay attention to the story after the first few missions. But, see, that's because I got bored. The story, in this game, is about the people affected by the war. It's not about you (AC:Zero), it's not about your squadron (5), it's not about the rival squadron (4), it's about ... civilians. I found it to be boring, so after about mission 3 I just spammed start through the cutscenes. It got preachy. Bugger that. Though, the radio dialogue was pretty cool, but that's a given. No one as standout as Chopper, but... Eh. No one's been as cool as Chopper.
A final, amused note: The final mission has 2 trench run situations. Did the first one in one attempted, the second in 2. I'm getting better at them, apparently. Wait, one more thing. The plane you get for beating the game is sorta absolutely insane. CFA-44, Nosferatu.
Overall? Not as good as 5 or Zero. A bit better than 4. Really, it was the story and shortness of it. The game is only 15 missions. The missions are longer, overall, than previous games, tho. Still, my game completed save clocks in at about 4 hours. Maybe, maaaaybe double that if you include time spent on all failed attempts. That sounds a bit high, though.
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